+- +-

+-Recent Topics

[News] End of season tournament by Ridd1cK[DFWM] November 19, 2024, 07:14:39 pm
[Support Center] remove game by ClanAlp November 14, 2024, 02:52:40 pm
[Support Center] add game by LivE.SworD November 10, 2024, 02:56:32 pm
[Support Center] Season end issue fixed by Vulture November 10, 2024, 02:48:29 pm
[Support Center] add game by LivE.SworD November 10, 2024, 02:47:29 pm

+-User

Welcome, Guest.
Please login or register.
 
 
 
Forgot your password?

+-Stats

Members
Total Members: 3645
Latest: RichardKneer
New This Month: 76
New This Week: 14
New Today: 3
Stats
Total Posts: 27132
Total Topics: 2480
Most Online Today: 956
Most Online Ever: 3142
(January 23, 2020, 05:58:40 am)
Users Online
Members: 9
Guests: 923
Total: 932

Author Topic: Turnrate and Latency  (Read 19487 times)

RJBTV

  • Supporter
  • Reaver
  • *
  • Posts: 1246
    • View Profile
Turnrate and Latency
« on: January 13, 2020, 09:26:44 pm »
Turn Rate is the frequency per second at which your actions are submitted by the game.
The higher Turn Rate, the more frequently you are requesting updates and the lower required latency between all players in the game.


Low, High and Extra High latency function as a multiplier to the Ms value.
I believe Low is standard Ms value, high is 1.5x and Extra high is x2. Now lets say someone has 450ms ping, and is playing in TR 8 extra high, the match would adapt to 450ms ping instead of the regular values shown above(125x2=250), and you get lag as a result. The system slows the game down because one player has delayed information relay. It will aim to match the slowest connection.




heavymachinegun

  • Hydralisk
  • ***
  • Posts: 120
    • View Profile
Re: Turnrate and Latency
« Reply #1 on: January 13, 2020, 10:43:04 pm »
starcraft 1v1 = lag
fortnite 50v50 = no lag

lol

RJBTV

  • Supporter
  • Reaver
  • *
  • Posts: 1246
    • View Profile
Re: Turnrate and Latency
« Reply #2 on: January 14, 2020, 05:45:05 am »
starcraft 1v1 = lag
fortnite 50v50 = no lag

lol

fortnite uses a different system where the game itself stays at a preset latency, but the players/connections to it experience the game through their own latency to it.

TealSilverSteal

  • Reaver
  • *******
  • Posts: 790
    • View Profile
Re: Turnrate and Latency
« Reply #3 on: January 14, 2020, 06:52:15 am »
So in other words, the best latency is to not setbit on Dynamic but ”12” turnrate?

RJBTV

  • Supporter
  • Reaver
  • *
  • Posts: 1246
    • View Profile
Re: Turnrate and Latency
« Reply #4 on: January 14, 2020, 10:22:17 am »
So in other words, the best latency is to not setbit on Dynamic but ”12” turnrate?
Only if the people/connections in the game are below or close to the 12 turnrate latency tresholds. If someone is above those, it is better to go even further beyond.

Dynamic automatically changes turnate to match the worst connection in the game.
« Last Edit: January 14, 2020, 10:24:54 am by preMier »

PR0T0SS

  • Broodling
  • *
  • Posts: 1
    • View Profile
Re: Turnrate and Latency
« Reply #5 on: January 14, 2020, 12:07:01 pm »
when you straight copy and paste from team liquid website, might as well put the link so you can’t pass it off as your own. But then again you did edit the name of Resoud’s 3.0 map as ur own

heavymachinegun

  • Hydralisk
  • ***
  • Posts: 120
    • View Profile
Re: Turnrate and Latency
« Reply #6 on: January 14, 2020, 02:25:25 pm »
when you straight copy and paste from team liquid website, might as well put the link so you can’t pass it off as your own. But then again you did edit the name of Resoud’s 3.0 map as ur own

good hater there

RJBTV

  • Supporter
  • Reaver
  • *
  • Posts: 1246
    • View Profile
Re: Turnrate and Latency
« Reply #7 on: January 14, 2020, 03:13:56 pm »
when you straight copy and paste from team liquid website, might as well put the link so you can’t pass it off as your own. But then again you did edit the name of Resoud’s 3.0 map as ur own
No. I made my own map after not liking his and named that my own. And the map he was referring to was a map he made on my instructions, but because his english is impaired he made something not in line with that I wanted. That one had PREMIER and FAINER in credit.
Also I never passed this off as my own either. Plus this is a combination of info from multiple sources, not just the part from liquidpedia.
« Last Edit: January 14, 2020, 03:15:57 pm by preMier »

heavymachinegun

  • Hydralisk
  • ***
  • Posts: 120
    • View Profile
Re: Turnrate and Latency
« Reply #8 on: January 14, 2020, 06:12:35 pm »
btw what happened to your editor? he hasnt been around 4 a while

Alex

  • Season Winner
  • Zealot
  • *
  • Posts: 167
    • View Profile
Re: Turnrate and Latency
« Reply #9 on: January 18, 2020, 05:26:56 pm »
JoSe = 2tr  extrahigh -.-

sM.Zik

  • Supporter
  • Marine
  • *
  • Posts: 69
    • View Profile
    • Zik Gaming
Re: Turnrate and Latency
« Reply #10 on: January 19, 2020, 05:57:47 pm »
JoSe = 2tr  extrahigh -.-

and the game still lags lol

 

Season Info

SCW Season 49
Location: Op UGL@USWEST
Open: Nov 11 - Dec 22
1v1
RankPlayerRecord
1 QlolQ25-9
2 LgX[SaTurN-21-3
3 LgX]SlaSh-22-20
4 pGf.CryptoBro15-8
5 Integrator]nG-14-3

2v2
RankPlayerRecord
1 -]K[L-ZeuZ60-28
2 L-Mx]Don~47-22
3 LeGenD]ZetA39-30
4 LeGenD]GohaN25-8
5 Omn1[gK]48-37

Help keep the league active.

LiveStreams

Powered by EzPortal