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Author Topic: Race winrate breakdown  (Read 19959 times)

SilverBullet

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Race winrate breakdown
« on: September 21, 2017, 04:12:28 am »
So I spent some time taking a look at the first 1771 games played this season. For anyone interested, here are the results:

Games won:
PvT   364   66.91%
TvP   180   33.09%
PvZ   360   64.17%
ZvP   201   35.83%
TvZ   244   57.41%
ZvT   181   42.59%

PvP   201
TvT   23
ZvZ   17








Some conclusions that I think can be drawn here:
  • RvR into a mirror matchup is SUPER rare.  In the case of PvP I would postulate that the 201 PvP games played were from PvR or PvP games. No idea what percent of games start as PvR and end up PvP.
  • Protoss is heavily favored in all matchups (obv)
  • TvZ is T favored, but not by a huge amount

Note that this sample is heavily biased by individual players. A player with over 100 games would account for almost 6% of the total games.

2v2

First 300 games of the 2v2 ladder:

PTvPZ   72   68.57%
PZvPT   33   31.43%
PPvPZ   57   75.00%
PZvPP   19   25.33%
PPvPT   56   63.64%
PTvPP   32   36.36%
PTvTZ   2   Omitted
TZvPT   1   Omitted
TZvPZ   1   Omitted
PZvTZ   1   Omitted
TZvPP   1   Omitted

PPvPP   16
PTvPT   6
PZvPZ   3

Conclusions:
  • PP matchups heavily favor the PP team
  • Zerg is kinda bad in 2's
« Last Edit: September 22, 2017, 12:46:05 am by SilverBullet »

ReM-Mays

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Re: Race winrate breakdown
« Reply #1 on: September 21, 2017, 09:35:24 am »
So I spent some time taking a look at the first 1771 games played this season. For anyone interested, here are the results:

Games won:
PvT   364   66.91%
TvP   180   33.09%
PvZ   360   64.17%
ZvP   201   35.83%
TvZ   244   57.41%
ZvT   181   42.59%

PvP   201
TvT   23
ZvZ   17


Some conclusions that I think can be drawn here:
  • RvR into a mirror matchup is SUPER rare.  In the case of PvP I would postulate that the 201 PvP games played were from PvR or PvP games. No idea what percent of games start as PvR and end up PvP.
  • Protoss is heavily favored in all matchups (obv)
  • TvZ is T favored, but not by a huge amount

Note that this sample is heavily biased by individual players. A player with over 100 games would account for almost 6% of the total games.

cool . thanks for taking the time to do that ! pretty neat to see it all broken down this way :D

SilverBullet

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Re: Race winrate breakdown
« Reply #2 on: September 22, 2017, 12:37:25 am »
Thanks


Updated the first post to include 2v2 data

MiXtli

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Re: Race winrate breakdown
« Reply #3 on: September 22, 2017, 09:26:22 pm »
Zerg is underrated! :( Stats would be much higher if it weren't for the 4 mid bases that you'll wind up spawning in 50% of the time.. :/  Easy entry for mass, tank push, and drops. Corner Zerg wrecks P all day!!

DryFly

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Re: Race winrate breakdown
« Reply #4 on: September 23, 2017, 01:26:33 pm »
your telling us this as if we dont already know. theres a reason why sithlord only picks p.. the same reason tekniq and xy only play pr.  they need the imbalances to win or else people would see what there records would actually look like.

beaTz-

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Re: Race winrate breakdown
« Reply #5 on: September 23, 2017, 01:44:54 pm »
your telling us this as if we dont already know. theres a reason why sithlord only picks p.. the same reason tekniq and xy only play pr.  they need the imbalances to win or else people would see what there records would actually look like.
Damn man you're first two post on this site is of you crying. bipolar Cole is back in action. Lmao

FaINeR

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Re: Race winrate breakdown
« Reply #6 on: September 23, 2017, 03:54:20 pm »
And you think that the original (SC) statistics are going to be different, they will be practically the same or worse since zerg has fewer resources on how to win in original.

The imbalance has to see more by the map, the positions in the middle should have the resources more center and the smaller entries.

The 2 games BW and SC are great..
« Last Edit: September 23, 2017, 03:56:49 pm by FaINeR »

MiXtli

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Re: Race winrate breakdown
« Reply #7 on: September 23, 2017, 04:59:06 pm »
Lowering minerals + reducing width of mid base would be a good idea. Any1 good at editing maps?? :D

SilverBullet

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Re: Race winrate breakdown
« Reply #8 on: September 26, 2017, 01:56:34 am »
Could try to make a  better map - could even limit to corner-only

But I'd imagine you would get a ton of pushback against that sort of thing. I once made a map (fastest emerald) to try to adjust some of those things (namely the huge side-base chokes) but some people didnt like it for that reason

ReM-Mays

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Re: Race winrate breakdown
« Reply #9 on: September 26, 2017, 07:29:37 am »
And you think that the original (SC) statistics are going to be different, they will be practically the same or worse since zerg has fewer resources on how to win in original.

The imbalance has to see more by the map, the positions in the middle should have the resources more center and the smaller entries.

The 2 games BW and SC are great..

i've always wondered why this season of scw could not use the map that fixes that issue (the Super map)

didals1

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Re: Race winrate breakdown
« Reply #10 on: September 26, 2017, 11:25:13 pm »
I thought fmp community has embraced imbalance and adapted to overcome the disadvantage. 
In the end, both players should have the same probability of getting certain race and position in rvr...the better player will prevail eventually.  Complaints on balance issue sound like excuses.
Both players r playing on equal grounds

PuMa

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Re: Race winrate breakdown
« Reply #11 on: September 26, 2017, 11:29:52 pm »
Could try to make a  better map - could even limit to corner-only

But I'd imagine you would get a ton of pushback against that sort of thing. I once made a map (fastest emerald) to try to adjust some of those things (namely the huge side-base chokes) but some people didnt like it for that reason

I believe this is already done in korean fastest. It automatically sets you on corners first. Not sure if thats true or not since I haven't personally tested it.
"Imagination is more important than knowledge"

-Albert Einstein

PuMa

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Re: Race winrate breakdown
« Reply #12 on: September 26, 2017, 11:30:31 pm »
And you think that the original (SC) statistics are going to be different, they will be practically the same or worse since zerg has fewer resources on how to win in original.

The imbalance has to see more by the map, the positions in the middle should have the resources more center and the smaller entries.

The 2 games BW and SC are great..

Oh this guy already commented on it xD so i guess it does work.
i've always wondered why this season of scw could not use the map that fixes that issue (the Super map)
"Imagination is more important than knowledge"

-Albert Einstein

SilverBullet

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Re: Race winrate breakdown
« Reply #13 on: September 26, 2017, 11:33:23 pm »
I thought fmp community has embraced imbalance and adapted to overcome the disadvantage. 
In the end, both players should have the same probability of getting certain race and position in rvr...the better player will prevail eventually.  Complaints on balance issue sound like excuses.
Both players r playing on equal grounds

I mean, if we just play rock paper scissors the "better player" will prevail eventually - but that doesn't necessarily make it a great game.

Also people picking protoss kinda mutes that argument, doesn't it?

PuMa

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Re: Race winrate breakdown
« Reply #14 on: September 26, 2017, 11:34:56 pm »
Since there are settings to fill in corner slots first isn't there somebody that can do that for our version of fastest map?
"Imagination is more important than knowledge"

-Albert Einstein

 

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