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Author Topic: Proposal: Actually balancing the SCW maps  (Read 26422 times)

RJBTV

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Re: Proposal: Actually balancing the SCW maps
« Reply #30 on: January 02, 2021, 11:10:37 am »
The issue addressed is the extreme imbalance of the map. 12, 3, 6, 9 are bad and abusable bases for numerous reasons. Players cry about it all the time but don't want to fix it. Corner bases are too strong, middle bases are too weak. Mineral location, choke size, and base surface area are huge disadvantages. 12 and 6 have roughly 15% less surface area to build on while also being attackable from more directions than a corner base. The middle bases also have a lot less reaction time to drops than a corner spot regardless of whether the drop comes from the left or the right. You can kill the command center with carriers by hovering your carrier JUST outside of the base and there's almost nothing a defender can do to stop it. There is almost no risk involved for the protoss with either drops, recalls or carriers or even mass attacks through the front. The middle bases have way too many disadvantages which alone already makes competition on the map laughable. And that is to ignore the stupendous winrate protoss has over T and Z, which in part is because of the above mentioned imbalances.

Almost all end of season tournaments are won by the player who gets the most protoss in random vs random or by whoever the runner-up decides to forfeit against without even putting up a fight.

2.0 version addresses the choke size problem for the middle bases, which really helps a with defending against any form of frontal attacks. All the other disadvantages are still there however. Corner bases only would also allow a fix for the gas problem by for example doing what is shown in image 5.

LINK TO IMAGES: https://imgur.com/a/eAZ4b17
« Last Edit: January 02, 2021, 11:18:38 am by premier »

FaINeR

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Re: Proposal: Actually balancing the SCW maps
« Reply #31 on: January 02, 2021, 11:17:32 am »
Because of Gus (fire.buu) I started modifying maps a long time ago. He complained about the abuse of nukes and tank against spots 3 and 9. Now the change of mind because of kokane said that fastest is a game of speed and making the tech more convenient according to the spot, this it is true but it is very easy to close with terran being above and abusing the spot below, the good thing is that it comes out very rarely.

Sword if you put the maps in public or on the front page of the page, people would realize that there are new more balanced space fastest maps and more will be downloaded, need more promotion. I still like the space classic map. You see don't even Gus know that you can already download the 4 corner map for scw 22.

RJBTV

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Re: Proposal: Actually balancing the SCW maps
« Reply #32 on: January 02, 2021, 11:26:47 am »
The most perfectly balanced map, would be a corner base only map with Korean gas and minerals and a middle with limited building surface area to prevent mass cannons on every single bit of surface area, but also to prevent 30 gateways on the middle, while still allowing Zerg and Terran to build on the middle. Korean gas would also provide zerg and terran with more drop dodging diversity and increase the difficulty for protoss vs terran and zerg. Increased choke sizes would combat a certain amount of turtling.

FaINeR

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Re: Proposal: Actually balancing the SCW maps
« Reply #33 on: January 02, 2021, 11:36:15 am »
The most perfectly balanced map, would be a corner base only map with Korean gas and minerals and a middle with limited building surface area to prevent mass cannons on every single bit of surface area, but also to prevent 30 gateways on the middle, while still allowing Zerg and Terran to build on the middle. Korean gas would also provide zerg and terran with more drop dodging diversity and increase the difficulty for protoss vs terran and zerg. Increased choke sizes would combat a certain amount of turtling.

Play on map SCW 22 - Korea have all request you need. 

You cannot combine feature of Korean maps with West maps it looks very weird and people would not attract your attention. If you put the Korean type gases it was better to do it with hills so that there is more space to build in all the spots because the Korean type of gas covers more space and it is easier to make massive drops than the west gas type

MisterRieu

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Re: Proposal: Actually balancing the SCW maps
« Reply #34 on: January 02, 2021, 11:49:18 am »
I like all maps on scw

RJBTV

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Re: Proposal: Actually balancing the SCW maps
« Reply #35 on: January 02, 2021, 12:10:12 pm »

FaINeR

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Re: Proposal: Actually balancing the SCW maps
« Reply #36 on: January 02, 2021, 04:45:41 pm »
The most perfectly balanced map, would be a corner base only map with Korean gas and minerals and a middle with limited building surface area to prevent mass cannons on every single bit of surface area, but also to prevent 30 gateways on the middle, while still allowing Zerg and Terran to build on the middle. Korean gas would also provide zerg and terran with more drop dodging diversity and increase the difficulty for protoss vs terran and zerg. Increased choke sizes would combat a certain amount of turtling.

For me the best map is  SCW 22 - Space Perfect you can find here :
https://www.starcraftworld.net/index.php?action=league&mode=joinleague

Space Perfect is the same as the classic space with the only difference being the 12 and 6 narrower chokes and wider corner chokes, from there everything is the same. It would be perfect if there was an option that tanks could not attack to spots 3 and 9 and that it was not possible to launch nukes at spots 3 and 9 that could be launched from further behind. I guess just for ums you can do that.

hihihello

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Re: Proposal: Actually balancing the SCW maps
« Reply #37 on: January 02, 2021, 06:28:48 pm »
The most perfectly balanced map, would be a corner base only map with Korean gas and minerals and a middle with limited building surface area to prevent mass cannons on every single bit of surface area, but also to prevent 30 gateways on the middle, while still allowing Zerg and Terran to build on the middle. Korean gas would also provide zerg and terran with more drop dodging diversity and increase the difficulty for protoss vs terran and zerg. Increased choke sizes would combat a certain amount of turtling.

For me the best map is  SCW 22 - Space Perfect you can find here :
https://www.starcraftworld.net/index.php?action=league&mode=joinleague

Space Perfect is the same as the classic space with the only difference being the 12 and 6 narrower chokes and wider corner chokes, from there everything is the same. It would be perfect if there was an option that tanks could not attack to spots 3 and 9 and that it was not possible to launch nukes at spots 3 and 9 that could be launched from further behind. I guess just for ums you can do that.

google translate working good for you eh?

heavymachinegun

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Re: Proposal: Actually balancing the SCW maps
« Reply #38 on: January 03, 2021, 01:27:07 am »
Space Perfect is the same as the classic space with the only difference being the 12 and 6 narrower chokes and wider corner chokes, from there everything is the same. It would be perfect if there was an option that tanks could not attack to spots 3 and 9 and that it was not possible to launch nukes at spots 3 and 9 that could be launched from further behind. I guess just for ums you can do that.

that's exactly what the regular fastest needs in order to avoid lolable lame defense, wide corner pathways let armies walk, and maybe narrow mid chokes would look good

corner bases protected by tiny chokes is very stupid, noobs hold 50 minutes
« Last Edit: January 03, 2021, 01:40:03 am by heavymachinegun »

LivE.SworD

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Re: Proposal: Actually balancing the SCW maps
« Reply #39 on: January 03, 2021, 09:07:42 am »

Let me know if you're interested in downloading it and I'lll either host it or post it. Cheers :)

Sure why not, doesn't hurt to take a look..

heavymachinegun

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Re: Proposal: Actually balancing the SCW maps
« Reply #40 on: January 04, 2021, 08:18:04 am »
The most perfectly balanced map, would be a corner base only map with Korean gas and minerals and a middle with limited building surface area to prevent mass cannons on every single bit of surface area, but also to prevent 30 gateways on the middle, while still allowing Zerg and Terran to build on the middle. Korean gas would also provide zerg and terran with more drop dodging diversity and increase the difficulty for protoss vs terran and zerg. Increased choke sizes would combat a certain amount of turtling.

so you mean 5 hours games?

only thing you need is big corner chokes and that's all

RJBTV

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Re: Proposal: Actually balancing the SCW maps
« Reply #41 on: January 04, 2021, 11:24:41 am »
The most perfectly balanced map, would be a corner base only map with Korean gas and minerals and a middle with limited building surface area to prevent mass cannons on every single bit of surface area, but also to prevent 30 gateways on the middle, while still allowing Zerg and Terran to build on the middle. Korean gas would also provide zerg and terran with more drop dodging diversity and increase the difficulty for protoss vs terran and zerg. Increased choke sizes would combat a certain amount of turtling.

so you mean 5 hours games?

only thing you need is big corner chokes and that's all

5 hour games only happen because people spend half of their apm building all over the map or hardcore turtling instead of dealing damage. Time spent building = time given to the enemy to build or look for a way to attack. It is half the reason why most Korean vs Korean games rarely go that long. They focus way more on fighting than on building everywhere and deliberately turning games into long games.

TealSilverSteal

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Re: Proposal: Actually balancing the SCW maps
« Reply #42 on: January 04, 2021, 12:08:30 pm »
If anything, make a ums-scw-map that allows like 40 cannons/sunk/spore/turrets  and you cant rebuild them. Youll see way better games asap. And as some1 mentioned, your not able to build in middle of the map.

heavymachinegun

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Re: Proposal: Actually balancing the SCW maps
« Reply #43 on: January 04, 2021, 12:13:42 pm »
The most perfectly balanced map, would be a corner base only map with Korean gas and minerals and a middle with limited building surface area to prevent mass cannons on every single bit of surface area, but also to prevent 30 gateways on the middle, while still allowing Zerg and Terran to build on the middle. Korean gas would also provide zerg and terran with more drop dodging diversity and increase the difficulty for protoss vs terran and zerg. Increased choke sizes would combat a certain amount of turtling.

so you mean 5 hours games?

only thing you need is big corner chokes and that's all

5 hour games only happen because people spend half of their apm building all over the map or hardcore turtling instead of dealing damage. Time spent building = time given to the enemy to build or look for a way to attack. It is half the reason why most Korean vs Korean games rarely go that long. They focus way more on fighting than on building everywhere and deliberately turning games into long games.

reduce mineral and gas to 10k so that you asure 1 hour last of full mining at most even if retard turtling

kokanee and his boyfriends are right, imba map = fast games
« Last Edit: January 04, 2021, 12:20:57 pm by heavymachinegun »

heavymachinegun

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Re: Proposal: Actually balancing the SCW maps
« Reply #44 on: January 04, 2021, 12:18:26 pm »
If anything, make a ums-scw-map that allows like 40 cannons/sunk/spore/turrets  and you cant rebuild them. Youll see way better games asap. And as some1 mentioned, your not able to build in middle of the map.

there is a big issue about that: ums games allow players to modify the map anytime, just imagine fastest map players cheating... very rare to happen hahahaha

and ums maps are statsless = virgin nerds crying about wins count

 

Season Info

SCW Season 49
Location: Op UGL@USWEST
Open: Nov 11 - Dec 22
1v1
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