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General Discussion / Re: SLASH CHEATING?
« on: May 09, 2021, 07:09:24 am »
Macro key.
Be aware that what he did is similar to multicommand.
Be aware that what he did is similar to multicommand.
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General Discussion / Re: SLASH CHEATING?« on: May 09, 2021, 07:09:24 am »
Macro key.
Be aware that what he did is similar to multicommand. 3
News / Re: Season 4 Start« on: February 19, 2018, 07:22:11 pm »
"splitting" if you have two leagues you can chose playing one or both.
I wont ever touch to bw league . idc whatever happen 4
News / Re: Season 4 Start« on: February 18, 2018, 06:43:46 am »
Can't we have both league running?
Last season i didnt play much as i wanted cuz i never found ppl around B ranking to play with... Just stop switching season from SC to BW and BW to SC and make both league? 5
General Discussion / Re: can you play game with korean maps in next season« on: December 12, 2017, 11:52:49 am »
I have nothing agaisnt use only the korean map but :
Let's just kill the league for all the og fastest players that have kept this league alive for so many years This is the more important point to me. 6
Support Center / Re: Remove this Game please SCW Season 2 1v1 - Match ID# 112« on: November 07, 2017, 10:30:36 am »
Up
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Support Center / Remove this Game please SCW Season 2 1v1 - Match ID# 112« on: November 06, 2017, 12:38:05 pm »
I got error 6:10 and lost connection, this is disc from blizzard, not my own + the game was just starting...
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Suggestions & Feedback / Re: NEW! Modified bbalmu and western fast map hybrid created by Resoud!« on: November 05, 2017, 07:07:45 am »im fan of main spot at 3,6,9,12, Corner still has an advantage compare to the others spot agaisnt P, they can see incoming drop easier. Middle protoss build can be more risky due to the smaller chocke on others spot than corner, this make 1/2 chance to find a zerg corner with bigger choke wich it become more balance. ( cuz an the old map it was not a really a big deal to send the right amont of drones and reboot a mid build on middle spot. The probleme was the transition while you had to manage drop and choke. Switching this problem on corner make it more balance since the drop will be easier to deal with). In addition it looks less deadly to put tanks on rampe. I wonder if the choke need to be 1 pixel smaller for better wall. Anyway I played the map and it feels really great.
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