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Messages - QcCOrado
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« on: February 05, 2021, 10:22:08 pm »
$50 to winner of Tom and Alex if they play a bo7 on SCW 22 map.
No bullshit rushing games either i want legit games.
Play for league points xD
I can pay via Venmo, paypal, or zelle.
BTW stop fighting you both are sexy.
Thats more than Legit
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« on: February 05, 2021, 10:20:18 pm »
I was actually trapping HyDrA, I come to the OP ugl channel and i see many players asking him a 1on1 and hr reply during 15 minutes that hes busy
Thats a clue ! (I discovered that he could not be answering no and be busy at same time) But theres still more évidence ! 5$ per screen shots i will share
If it was not for HyDrA bad habbit to be slowing down this league dramatically, id probably be playing.
I felt like this would help.
Unless someone else wanted to cry?
Bububuhh huhuh bubbuubuu
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« on: January 23, 2021, 10:40:56 am »
So, Tourney when ??
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« on: January 20, 2021, 11:19:33 am »
come play into the league we will be able to watch your replays after
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« on: January 20, 2021, 11:17:11 am »
Guys, it is really, like REALLY time to move on in your life. Tossem is using the rules. Savage my good friend, you cant act like that. If rule says someone can pause, then they can.
Please guys for the love of yourself, stop fighting over ego. We been doing that shit 20 years long now. Cmon grow up.
And if Tossem as issues sometimes, well let it be known hes humain too and hes not complaining because he thinks hes perfect.
Stop bashing on him this is just very very Low. Hes the one right in here with the good manners.
Stop turning tables around in life and make look the evil good. Please.
Everyone here is no Evil. Please act like so and fix issues insteas of creating more. Men fixes issues. Repear again. Men fixes issues. Be a man, Not a issue
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« on: January 14, 2021, 08:30:05 am »
Hi man ! WELCOME BACK !!!
WE are at the main channel op StarcrwaftWorld, OP UGL @USWEST
Also 50% of us are back this year with whats going on on the planet, Starcraft Broodwar Era2 !!! Haha
7
« on: January 14, 2021, 08:23:13 am »
Daym my legend right here haha ! I use to watch your terran replays 24/7 Still have some of your greatest matches 5$ a copy haha. Welcome back man i hope youll get back your skills !
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« on: December 30, 2020, 12:22:57 pm »
The mineral patches being at the bottom actually help in the beginning due to not having to walk all the way up to their patch (and also, workers usually prefer to return minerals/gas to the center-bottom part of their main building, further accelerating their income).
Despite this, I was still able to easily snipe most buildings with tanks and two nukes were able to one shot the nexus from the safety of their base. Assuming my map doesn't get approved (was never expecting it to), perhaps we can simply stretch the middle bases downward or the top left/right bases upward--or, if we compromise each base, they'd each only have to lose 1/2 - 3/4s of a supply depot in vertical units.
A more realistic and applicable suggestion I have would be splitting the 50 stacked minerals into 25 stacks (one stack near the top and the other near the bottom). This would make those game-ending scarabs or tank drops a bit less frustrating. I'm also under the impression that workers split into 25 stacks versus 50 would actually result in a higher income--if dispersed properly--due to the wandering worker glitch (only applicable prior to workers finding their designated patch I believe). This isn't at all play-tested but I'd happily run 10 simulations with each race to determine it's validity.
And lastly, I'd personally enjoy seeing the middle terrain become a bit nerfed, at least around the outside of chokes. Low money maps are constantly tinkering with terrain that's build-able on and terrain that isn't and it makes for exciting shifts in meta. Perhaps just enough terrain to fit a few missile turrets or a proxy robo, so aggression isn't deterred, but 16 gates in the center rallying into your base is sometimes a bit overwhelming. Bear in mind I'm a map maker and watch every KSL/ASL but I'm still far from a player who would be considered good.
(P.S. my files were too large to attach, but it's easy to glance at the distance and see it's a siege tank's wet dream)
1-2x 25 minerals is faster. been tested ages ago with perfected map. thats why they exist. 2-base space should not be changed. 4 corners way more logical. 3-Two nukes is not one shot its 2 shots
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« on: December 30, 2020, 12:18:29 pm »
ive been working on some projects too for Fastest map. I mean, it is not the same game as SC : Broodwar Low money. It is not the same game, i repeat.
So why do we have still same prices on everthing? it is acutally imbalancing the hole thing because races are not suppose to have that kind of riddim.
I Agree for the 4 corners, its just pure logic. I dont angry high/low terrain tho, because it is not same type of maps.
And i suggest we rework the price of upgrades and also permit more then just 3 ups. I have a setted up map right now wich as 5 levels of upgrades, theyre double the price of the standart.
So, both players at level 5 will fight equaly, but the 5th level just kills building way faster, arent we playing fastest map ever ? yea, we are, but we been sleeping on upgrading this map for decades.
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« on: December 10, 2020, 09:13:56 am »
Yoo welcome back ! Sc East Original is now on BW west. Channels OP UGL and channel 123 Happy to see you back bud !
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SCW Season 49
Location: Op UGL@USWEST
Open: Nov 11 - Dec 22
1v1 2v2
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